Unit Plan 31 (Grade 1 Science): Communication with Light & Sound
Grade 1 science unit where students design, test, and improve light or sound communication devices, using data to compare designs and revise solutions.
Focus: Create and improve a communication device that uses light or sound patterns to send a message, then use test results to compare designs and make revisions.
Grade Level: 1
Subject Area: Science (Physical Science • Engineering Design)
Total Unit Duration: 5 sessions (one week), 45–60 minutes per session
I. Introduction
Students revisit the idea that light and sound can be used to solve a communication problem. Building on earlier prototypes (flashlight signals, cup phones, drum taps, pattern codes), students choose one communication goal—such as sending a message across the room, through a barrier, or to a partner who can’t hear/see well—and then improve their device using data from tests. Across the week, learners plan, build, test, and revise a device that uses light or sound patterns, then compare results to determine which design performs better and why.
Essential Questions
- How can light or sound be used to send information (a message) from one person to another?
- What makes a communication device work better (clearer, louder/brighter, more reliable)?
- How can we use test results to compare designs and decide what to improve?
II. Objectives and Standards
Learning Objectives — Students will be able to:
- Describe a communication problem (who needs to communicate, what message, and what makes it hard).
- Build a device that uses light or sound to send a message using tools and materials (1-PS4-4).
- Create a simple code/pattern (flash pattern, tap pattern, long/short sounds) and use it consistently.
- Test two versions of a device and record results (distance, clarity, accuracy, number of successful messages).
- Compare test results to identify strengths/weaknesses and make at least one improvement (K-2-ETS1-3).
Standards Alignment — Grade 1 (NGSS-Aligned)
- 1-PS4-4 — Use tools and materials to design and build a device that uses light or sound to solve a communication problem.
- K-2-ETS1-3 — Analyze data from tests of two objects designed to solve the same problem to compare strengths and weaknesses.
Success Criteria — Student Language
- I can explain the communication problem my device is trying to solve.
- I can build a tool that uses light or sound to send a message.
- I can use a clear pattern/code so my partner understands my message.
- I can test my device and record what happened.
- I can say which design worked better and what I changed to improve it.