Unit Plan 2 (Grade 2 Math): Fluency within 20—Facts, Strategies, and Games

Build addition/subtraction fluency within 20 through make-10, doubles/near-doubles, count on/back, and compensation; students model thinking, choose efficient strategies, and check with inverse or number lines for accurate, confident recall.

Unit Plan 2 (Grade 2 Math): Fluency within 20—Facts, Strategies, and Games

Focus: Develop mental strategies (make 10, doubles/near doubles, count on/back, compensation) and work toward instant recall with accuracy and reasoning.

Grade Level: 2

Subject Area: Mathematics (Addition/Subtraction within 20 • Strategy Fluency)

Total Unit Duration: 5 sessions (one week), 35–45 minutes per session


I. Introduction

This week grows efficient, flexible fact thinking. Students learn and practice strategy families (e.g., make 10, doubles/near doubles, count on/back, compensation) using visual models and games. The goal is accurate and increasingly automatic facts within 20 grounded in understanding, not rote speed.

Essential Questions

  • How do strategies help me know facts within 20 quickly and accurately?
  • When is make 10 better than count on/back (or the other way around)?
  • How do I check a fact efficiently (inverse, number line, or model)?

II. Objectives and Standards

Learning Objectives — Students will be able to:

  1. Choose and apply a strategy (make 10, doubles/near doubles, count on/back, compensation) to solve facts within 20.
  2. Represent and explain strategies with ten-frames, rekenreks, and number lines; write matching equations.
  3. Use fact families and turnaround facts (commutative thinking) to derive new facts from known ones.
  4. Monitor accuracy, increase speed appropriately, and use self-checks (inverse or model).
  5. Describe which strategy they used and why it fits the problem.

Standards Alignment — CCSS Grade 2 (spiral across the unit)

  • 2.OA.2: Fluently add and subtract within 20 using mental strategies (e.g., make a ten, decomposing a number leading to a ten, doubles); know from memory all sums of two one-digit numbers by end of Grade 2.
  • Mathematical Practices: MP.7 (Look for and make use of structure) and MP.8 (Look for and express regularity) emphasized; MP.1, MP.3, MP.5, MP.6 present through discourse, tools, and precision.

Success Criteria — Student Language

  • I can pick a strategy (make 10, doubles, near doubles, count on/back) and tell why I used it.
  • I can show my thinking with a ten-frame, rekenrek, or number line and write the equation.
  • I can check my answer with the inverse or a quick model and fix mistakes.