Unit Plan 29 (Grade 1 PE): Striking & Fielding Basics
Grade 1 PE striking and running unit builds control and sequencing through fun strike-and-run games, helping students combine hitting, movement, and simple game play.
Focus: Help students develop beginning striking skill and then apply it by running a path in a fun game that combines object control, locomotor movement, and simple fielding ideas.
Grade Level: 1
Subject Area: Physical Education (Object Control • Movement Sequences • Game Play)
Total Unit Duration: 2 core sessions + 2 optional sessions (1–2 weeks), 20–30 minutes per session
I. Introduction
Students begin combining striking and running in a simple game format that feels exciting and active. In Grade 1 PE, students benefit from learning that games can ask them to do more than one thing in order. They may need to strike an object, move quickly to a base, and pay attention to where the ball or path is going next. This unit starts with paddle balloon taps to build striking control, then moves into Strike & Run, where students hit a ball off a tee or cone and run a simple base path. The goal is to help students feel successful striking an object and then using speed, direction, and pathway concepts in game play.
Essential Questions
- How can I strike an object with more control?
- What happens after I strike the ball in a game?
- How can I run a path safely and quickly?
- How do striking and running work together in game play?
II. Objectives and Standards
Learning Objectives — Students will be able to:
- Demonstrate beginning striking skill with a paddle, tee, cone, or teacher-approved striking tool.
- Combine striking and running in a simple game sequence.
- Apply movement concepts such as speed, direction, and pathways while running to a base or along a path.
- Participate actively in striking-and-running games with safe equipment use and clear routines.
Standards Alignment — 1st Grade (SHAPE America-based custom)
- PE:S1.1c Demonstrate basic object-control skills such as rolling, throwing, catching, kicking, and striking with developing accuracy.
- Example: Students throw a ball toward a target or catch a ball tossed by a partner.
- PE:S1.1d Combine locomotor and object-control skills in simple movement sequences or games.
- Example: Students run to retrieve a ball, throw it toward a target, and return to a starting spot.
- PE:S2.1a Apply movement concepts such as speed, direction, levels, and pathways during activities.
- Example: Students move quickly in straight pathways and slowly in curved pathways during a game.
Success Criteria — Student Language
- I can strike a ball or balloon with more control.
- I can hit and then run to a base or path spot.
- I can use a safe pathway when I run.
- I can do the game steps in order.